#
#Prison-Core
#
#CREATED BY aDragz
#
#Do not change, this is used for updating configs
Version: 216
Features:
Ranks:
Enabled: true #Default = true
Gangs: #Make sure Gangs are also enabled for this feature. [Uses Gangs as Mine Management]
Enabled: true #Default = true
Private_Mines: #Make sure Gangs are also enabled for this feature. [Uses Gangs as Mine Management]
Enabled: true #Default = true
Sell: #Used for multipliers, tokens etc
Enabled: true #Default = true
Transactions: #Admin-Logs
Enabled: true #Default = true
Type:
Ranks:
#Type of ranks system. Either Standard, A-Z or Infinite. (Long limit. So max number is 9,223,372,036,854,775,808)
Type: Standard #Types = Standard, Infinite Default = Standard
#Have multiple servers? Add the name here and it will set the rank just for that server.
#This is Case sensitive!
Server_Name: "null" #"null" = no server. Enter server name here, like "Prison". Default = "null"
#The title displayed to the user when they rankup.
Rankup_Title:
Enabled: true #If you want this feature enabled or not. Default = true
Message: "&8&l[&c&lPrison&8&l-&c&lCore&8&l]" #Main message
Sub_Message: "&8&l[&aYou Ranked up to &fNEXTRANK!&8&l]" #Below sub message
#Cosmetics
fadeIn: 10 #Time for the title to fade in. Default = 10
fadeOut: 10 #Time for the title to fade out. Default = 20
Stay: 10 #How long the title appears for before fading out. Default = 70
Gangs:
#Keep invites low to save on lag, depends on your player base.
Max_Invites: 3 #Gang Invites Default = 3
Max_Members: 5 #Gang Members Default = 5
Chat:
Default_Value: true #If gang chat is enabled on default Default = true
Prefix: "#" #Start of the chat. "#Hello" goes into gang chat instead of global. Default = "#"
#
#Placeholders:
#
#GANGNAME = Players gang name
#SENDERNAME = Players name (default case) [aDragz]
#SENDERNAMELOWER = Players name lowercase [adragz]
#SENDERNAMEHIGHER = Players name uppercase [ADRAGZ]
#MESSAGE = Message without prefix
#
Format: "&8[&6GANGNAME&8] &cSENDERNAME &7» &fMESSAGE" #Format in gang chat when a message is sent Default = "&8[&6GANGNAME&8] &cSENDERNAME &7» &fMESSAGE"
Private_Mine:
Schematic_Name: "" #To create Schematic, Create using FAWE and run [PrisonCore schematic <name>]. Default = ""
World: "World" #World name that the mines will generate in. (Case-Sensitive) Default = "World"
#So the mine can generate fully with your build, grab X and Y values from your build.
#Make sure it is higher than the max upgraded mine. So if your mine is 50x50, but you have buildings to make it look more 'advanced' and
#colourful, add 30x to here. So the Width value would be 80 [80x80]
#Help? //Size should help with the calculations
Width: 100 #Width of the Schematic Default = 100
Height: 100 #Height of the Schematic Default = 100
tp_Offset: #Want to spawn on the edge of the mine? Higher or lower? Edit the values here. Example:
#X: 15 (Adds 15blocks on the X value)
#Y: -3 (Removes 3blocks - on the Y value)
#Z: 0 (Doesn't change the Z value)
X: 0 #Default = 0
Y: 0 #Default = 0
Z: 0 #Default = 0
#Warning: With region flags, they will be set with new region creations, not existing ones.
Region_Flags:
BLOCK_BREAK: true #Allows player to break block in mine region Default = true
BLOCK_PLACE: false #Denies player to place blocks in mine region Default = false
FALL_DAMAGE: false #If the player can take damage or not Default = false
ITEM_DROP: false #If the player can drop items or not Default = false
ITEM_PICKUP: false #If the player can pick items up or not Default = false