Configs/enchantments.yml

#Enchantments config file

#For more help, check https://prisoncore.dev/


Pickaxe:

  Display-Name: "&8NAME's &7Pickaxe &8[&7BLOCKS&8]"

  Material: IRON_PICKAXE

  Lore:

    - "" #Line 0

    - "&7&oPress Q to open Enchantments Menu" #Line 1

    - "&7&oUpgrade Amount: Left = 1, Right = 10, Shift+Click = 100" #Line 2

    - "" #Line 3

    - "Blocks" #Line 4

    - "" #Line 5

    - "Level" #Line 6

    - "" #Line 7

    - "&c&lEnchantments:" #Keep Enchantments at bottom


  #Used for Effects that need updated when you break a block.

  Lore-Special:

    Blocks-Broken: #How many Blocks the PLAYER has Broken

      Enabled: True

      Line: 4

      Lore: "&eBlocks Broken&f: &aBLOCKS"

    Pickaxe-Level: #Level of the Pickaxe

      Enabled: True

      Line: 6

      Lore: "&ePickaxe Level&f: &aLEVEL PERCENTAGE"

      Percentage:

        Unlocked: "§a▇"

        Locked: "§c▇"


Efficiency:

  Display-Name: "&fEfficiency: &d" #&d is the Number Colour. Make sure to keep a space! If you would like the number to stay the same, use "&fEfficiency &f".

  Price-Increase: 1000

  Max-Value: 255 #255 Is the max enchant level for Minecraft. Do not set higher, or it may cause issues


Fortune:

  Display-Name: "&aFortune: &d"

  Price-Increase: 100

  Max-Value: 10000


Exp:

  Display-Name: "&2Exp: &d"

  Price-Increase: 1000

  Max-Value: 10000


Money-Finder:

  Display-Name: "&6Money Finder: &d"

  Price-Increase: 500

  Max-Value: 10000

  #For the Proc-Calculation, Make sure the Max Value adds over 0. Or there will be errors!

  Proc-Calculation: 100.0 #To calculate percent, do LEVEL/NUMBER. So 1000(max)/100 = 10%. 1(min)/100 = 0.01%


  #Amount given: (value * (level/divide)), so default:

  #(100000(value)*(10000(max)/10)) = $100,000,000 per proc

  Value: 100000

  Divide: 10


Token-Finder:

  Display-Name: "&eToken Finder: &d"

  Price-Increase: 1000

  Max-Value: 10000

  #Proc-Calculation has to have .(number) at the end. Aka 100.0, 99.9, 99.8 etc.

  Proc-Calculation: 100.0


  Value: 1500

  Divide: 10


Jackhammer:

  Display-Name: "&cJackhammer: &d"

  Price-Increase: 6000

  Max-Value: 1000


  Proc-Calculation: 100.0


Tnt:

  Display-Name: "&4Tnt: &d"

  Price-Increase: 4000

  Max-Value: 1000

  Max-Layers: 10


  Proc-Calculation: 1000.0


Laser:

  Display-Name: "&4Laser: &d"

  Price-Increase: 2000

  Max-Value: 1000


  Proc-Calculation: 50.0


Thunder:

  Display-Name: "&9Thunder: &d"

  Price-Increase: 2500

  Max-Value: 1000


  #How many Layers will it strike?

  #(Level(Rounded) / 200) + Min

  Min-Lightning: 1 #Default amount of Layers

  Max-Lightning: 10 #Maximum amount of Layers it will take


  Proc-Calculation: 50.0


Charity:

  Display-Name: "&6Charity: &d"

  Price-Increase: 250

  Max-Value: 10000


  Proc-Calculation: 5.0

  Value: 1500

  Divide: 10


Nuke:

  Display-Name: "&4Nuke: &d"

  Price-Increase: 3000

  Max-Value: 10000


  Proc-Calculation: 50.0