#Enchantments config file
#For more help, check https://prisoncore.dev/
Pickaxe:
Display-Name: "&8NAME's &7Pickaxe &8[&7BLOCKS&8]"
Material: IRON_PICKAXE
Lore:
- "" #Line 0
- "&7&oPress Q to open Enchantments Menu" #Line 1
- "&7&oUpgrade Amount: Left = 1, Right = 10, Shift+Click = 100" #Line 2
- "" #Line 3
- "Blocks" #Line 4
- "" #Line 5
- "Level" #Line 6
- "" #Line 7
- "&c&lEnchantments:" #Keep Enchantments at bottom
#Used for Effects that need updated when you break a block.
Lore-Special:
Blocks-Broken: #How many Blocks the PLAYER has Broken
Enabled: True
Line: 4
Lore: "&eBlocks Broken&f: &aBLOCKS"
Pickaxe-Level: #Level of the Pickaxe
Enabled: True
Line: 6
Lore: "&ePickaxe Level&f: &aLEVEL PERCENTAGE"
Percentage:
Unlocked: "§a▇"
Locked: "§c▇"
Efficiency:
Display-Name: "&fEfficiency: &d" #&d is the Number Colour. Make sure to keep a space! If you would like the number to stay the same, use "&fEfficiency &f".
Price-Increase: 1000
Max-Value: 255 #255 Is the max enchant level for Minecraft. Do not set higher, or it may cause issues
Fortune:
Display-Name: "&aFortune: &d"
Price-Increase: 100
Max-Value: 10000
Exp:
Display-Name: "&2Exp: &d"
Price-Increase: 1000
Max-Value: 10000
Money-Finder:
Display-Name: "&6Money Finder: &d"
Price-Increase: 500
Max-Value: 10000
#For the Proc-Calculation, Make sure the Max Value adds over 0. Or there will be errors!
Proc-Calculation: 100.0 #To calculate percent, do LEVEL/NUMBER. So 1000(max)/100 = 10%. 1(min)/100 = 0.01%
#Amount given: (value * (level/divide)), so default:
#(100000(value)*(10000(max)/10)) = $100,000,000 per proc
Value: 100000
Divide: 10
Token-Finder:
Display-Name: "&eToken Finder: &d"
Price-Increase: 1000
Max-Value: 10000
#Proc-Calculation has to have .(number) at the end. Aka 100.0, 99.9, 99.8 etc.
Proc-Calculation: 100.0
Value: 1500
Divide: 10
Jackhammer:
Display-Name: "&cJackhammer: &d"
Price-Increase: 6000
Max-Value: 1000
Proc-Calculation: 100.0
Tnt:
Display-Name: "&4Tnt: &d"
Price-Increase: 4000
Max-Value: 1000
Max-Layers: 10
Proc-Calculation: 1000.0
Laser:
Display-Name: "&4Laser: &d"
Price-Increase: 2000
Max-Value: 1000
Proc-Calculation: 50.0
Thunder:
Display-Name: "&9Thunder: &d"
Price-Increase: 2500
Max-Value: 1000
#How many Layers will it strike?
#(Level(Rounded) / 200) + Min
Min-Lightning: 1 #Default amount of Layers
Max-Lightning: 10 #Maximum amount of Layers it will take
Proc-Calculation: 50.0
Charity:
Display-Name: "&6Charity: &d"
Price-Increase: 250
Max-Value: 10000
Proc-Calculation: 5.0
Value: 1500
Divide: 10
Nuke:
Display-Name: "&4Nuke: &d"
Price-Increase: 3000
Max-Value: 10000
Proc-Calculation: 50.0