Upgrades.yml

GUI:

  Size: 27 #Size of the Inventory

  Filler_Block: GLASS_PANE #If it is not located below, it will use this as a filler.

  Tier:

    Locked: RED_STAINED_GLASS

    Current: YELLOW_STAINED_GLASS

    Unlocked: GREEN_STAINED_GLASS

  Effects:

    Display_Name: "&eEffects"

    Material: BLAZE_ROD

    Lore:

      - "&eClick for effects"

  MineTP:

    Display_Name: "&dTp to mine"

    Material: OAK_SIGN

  Upgrade_Mine:

    Display_Name: "&eUpgrade Mine"

    Material: GREEN_CONCRETE

    Lore:

      - "&eCurrent Tier: &cCURRENTTIER"

      - "&eNext Tier: &cNEXTTIER"

  Blocks:

    Display_Name: "&7Block Manager"

    Lore:

      - "&eCurrent Block: &cBLOCK"

  #Currently used for "/mine blocks"

  Pages:

    Forward:

      Display_Name: "&fPage &e-->"

      Material: GREEN_WOOL

    Backward:

      Display_Name: "&e<-- &fPage"

      Material: RED_WOOL


  1: #page number

    10:

      Type: MINETP

    12:

      Type: EFFECTS

    14:

      Type: STATS

      Display_Name: "&eStatistics"

      Material: MAP

    16:

      Type: UPGRADE


#Tier upgrades:


1:

  Size: 5 #Size of the mine.

  Height: 5 #Height of the mine.


2:

  Size: 5

  Height: 7

  Requirements:

    Type: Permission

    Value: "Group.D"


3:

  Size: 7

  Height: 10

  Requirements:

    Type: Money

    Value: 12000000 #12,000,000 (12Mill)


4:

  Size: 10

  Height: 10

  Requirements:

    Type: Permission

    Value: "Group.H"


5:

  Size: 10

  Height: 15

  Requirements:

    Type: Permission

    Value: "Group.L"


6:

  Size: 15

  Height: 15

  Requirements:

    Type: Money

    Value: 24000000 #24,000,000


7:

  Size: 17

  Height: 15

  Requirements:

    Type: Permission

    Value: "Group.O"


8:

  Size: 20

  Height: 15

  Requirements:

    Type: Money

    Value: 24500000 #24,500,000


9:

  Size: 20

  Height: 20

  Requirements:

    Type: Money

    Value: 30000000 #30,000,000


10:

  Size: 25

  Height: 25

  Requirements:

    Type: Money

    Value: 36000000 #36,000,000