GUI:
Size: 27 #Size of the Inventory
Filler_Block: GLASS_PANE #If it is not located below, it will use this as a filler.
Tier:
Locked: RED_STAINED_GLASS
Current: YELLOW_STAINED_GLASS
Unlocked: GREEN_STAINED_GLASS
Effects:
Display_Name: "&eEffects"
Material: BLAZE_ROD
Lore:
- "&eClick for effects"
MineTP:
Display_Name: "&dTp to mine"
Material: OAK_SIGN
Upgrade_Mine:
Display_Name: "&eUpgrade Mine"
Material: GREEN_CONCRETE
Lore:
- "&eCurrent Tier: &cCURRENTTIER"
- "&eNext Tier: &cNEXTTIER"
Blocks:
Display_Name: "&7Block Manager"
Lore:
- "&eCurrent Block: &cBLOCK"
#Currently used for "/mine blocks"
Pages:
Forward:
Display_Name: "&fPage &e-->"
Material: GREEN_WOOL
Backward:
Display_Name: "&e<-- &fPage"
Material: RED_WOOL
1: #page number
10:
Type: MINETP
12:
Type: EFFECTS
14:
Type: STATS
Display_Name: "&eStatistics"
Material: MAP
16:
Type: UPGRADE
#Tier upgrades:
1:
Size: 5 #Size of the mine.
Height: 5 #Height of the mine.
2:
Size: 5
Height: 7
Requirements:
Type: Permission
Value: "Group.D"
3:
Size: 7
Height: 10
Requirements:
Type: Money
Value: 12000000 #12,000,000 (12Mill)
4:
Size: 10
Height: 10
Requirements:
Type: Permission
Value: "Group.H"
5:
Size: 10
Height: 15
Requirements:
Type: Permission
Value: "Group.L"
6:
Size: 15
Height: 15
Requirements:
Type: Money
Value: 24000000 #24,000,000
7:
Size: 17
Height: 15
Requirements:
Type: Permission
Value: "Group.O"
8:
Size: 20
Height: 15
Requirements:
Type: Money
Value: 24500000 #24,500,000
9:
Size: 20
Height: 20
Requirements:
Type: Money
Value: 30000000 #30,000,000
10:
Size: 25
Height: 25
Requirements:
Type: Money
Value: 36000000 #36,000,000